Application Materials
- Your CV
- Details on funding (if applicable) and the intended duration of your visit (start date needs to be a minimum of 3 months later)
- A 2-page research proposal detailing 1 or 2 project ideas in alignment with the topics listed below. Please succinctly cover the problem's importance (background), a review of the current state of the art, your novel idea (especially how it is related to simulation), and its potential merits (e.g., how it improves the state of the arts, etc.). Additionally, please indicate if you're amenable to instead working on our projects.
Research Topics
Fundamentals
- Enhancement of simulation techniques through:
- Numerical computing, e.g. spatial and temporal discretizations, multi-scale modeling, linear and nonlinear solvers, etc.
- High-performance computing: Leveraging GPUs and multi-node infrastructures, etc.
- Machine learning: reduced-order models, surrogate models such as GNN, simulation super resolution, simulation based on novel shape representations such as NeRF and 3D Gaussian Splatting, etc.
- High-accuracy and robust simulation of intricate solid and fluid behaviors:
- Inelasticity, fracture, solid-fluid coupling, and more.
- Advancements in simulation infrastructure:
- Development of domain-specific languages.
- Co-design of specialized software and hardware.
Applications
- Advanced Manufacturing & Design:
- 3D printing, shape/topology optimization, material design, microstructure.
- Manufacturing techniques: prefabrication, modular construction.
- Generative AI in design processes.
- Robotics:
- System identification, robotic control and design, and data synthesis.
- Digital Fashion & Human:
- Virtual try-on, innovative fashion design, and digital human modeling and simulation.
- 3D Modeling & Reconstruction:
- Generative AI for 3D models and animations, possibly combined with LLMs.
- Techniques in 3D modeling and reconstruction from various sources, such as video, photos, and sketches.
- Entertainment & Virtual Reality:
- Gaming innovations.
- Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) applications, e.g. virtual surgery, VR drawing, virtual hand-object interactions, short video VFX, VR games, etc.